![]() When a player dies, a bloodstain can be left in other players' game world that when activated can show a ghost playing out their final moments, indicating how that person died and potentially helping the player avoid the same fate in advance. Throughout areas of the game, players can briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. Online interaction in the Dark Souls is integrated into the single-player experience. As the player retraces their steps after death, they will naturally defeat more enemies, gaining more souls and allowing their character to gain experience alongside the player themselves. In this way the player is encouraged to not fear death, as no progress is lost so long as they can learn from their mistakes. Notably, using a bonfire manually and respawning at one after death have identical effects, save for the player losing their currency at their place of death, which can be retrieved with no penalty. If the player dies again before reaching their bloodstain, the souls are permanently gone. If the player can return to their point of death, their bloodstain, without dying again, they can regain all lost souls. Upon losing all of their health points and dying, players lose their souls and appear back at the bonfire where they last rested. Bonfires serve as a checkpoint within the series, restoring all health and other critical resources when used, but also respawning most enemies and obstacles, making repeated trips back to safety untenable for forward progress. One of the core mechanics of the series is the use of how it handles progress, death, and player improvement. Souls gained are usually proportional to the difficulty of fighting certain enemies the more difficult an enemy, the more souls the player will gain from defeating it. The player gains souls from gameplay battles which act as both experience points to level up and as currency to buy items. Each class has its own starting equipment and abilities that can be tailored to the player's experience and choices as they progress. Players can choose between classes, including knights, barbarians, thieves, and mages. The protagonist of each Dark Souls game can have a varying gender, appearance, name, and starting class via character creation. Players battle bosses to progress through the story, while interacting with non-playable characters. ![]() The Dark Souls games are played in a third-person perspective, and focus on exploring interconnected environments while fighting enemies with weapons and magic.
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